Donkey kong country returns speedrun
In other words, Kirby is the future of gaming. Rayman Origins/Legends and Kirby's Epic Yarn both eliminated the entire concept of "lives" but still remained challenging. It gives them to you so that you never have to waste your time with a "game over" screen. By the way, the game doesn't give you 99 lives because it expects you to use them all. If you ask me, the temple levels themselves are much more challenging than collecting the KONG letters to unlock them. I thought it was mandatory to jump on the swinging Muncher to get the "O", and wasted many balloons doing so in the process. On another note: Level 5-8 both horrified me and angered me when I first played it. Do I simply just lack the boldness I had as an eight year old, and think about the level too much, versus just doing it, not thinking about it, or is DKCR just simply a tougher game?
#Donkey kong country returns speedrun series
On that note: while I realize that bonus levels in the series have always been challenging, never did I have this much problem.
#Donkey kong country returns speedrun free
Am I looking forward to Tropical Freeze? You bet your sweet ass I am, but if it's another bout of "here's 99 balloons, have fun trying to get everything on this course 99 times!", then it's going right to my sister as a free gift, the same way my copy of Animal Crossing New Leaf did. Like don't get me wrong, Donkey Kong will forever and always be my favourite Nintendo character, and even platformer series (obviously DKCR excluded), but like another thread in this forum pointed out: bottomless pit platforming is no bueno, and you sir are loaded to the teeth with it. It's like if there was a Super Mario World game where every second stage was a variation of Tubular, ugh. I honestly from my heart do not know if there is an appeal for players in memorizing every single course in the game, because you died on each course 25 times, but as for me, once is enough, and if I like that stage, I'll replay it myself, thanks. Or my favourite, which happens more so on K levels: memorizing the first four minutes of the level, only to find a dick move, one time makeshift enemy platform that takes another seven lives to memorize. It's not good design to make the player replay the same level 25 times (50 on bonus K levels) all because the "O" in level 4-3 requires so much so precise timing that if you're off by a single pixel, you die and have to replay the entire level from the start. If a game is honestly pumping out 1up balloons faster than the helium of our sun can, and is expecting you to use them all in four levels, then there is a problem. While I did have fun any%'ing MOST levels, by the end of the completionist game, I realized something- those easy 99 balloon handouts are there for an unfortunate reason. Well, tonight I accomplished what I set out to do many moons ago: I got all the puzzle pieces in the K levels and KONG letters on every normal stage, and to hell with time attack, lol.